

Getting the implant as soon as possible helps a ton. The clinic is up in the north part of the map. All you have to do is raise 4K in caps and get over to the clinic to get them installed.

While 10 is the max, you can boost intelligence to 10 with an implant. Skills are what make the difference in the end, but you need stats as well to open up perks. The higher your intelligence though, the more skill points you get. Higher your stats, the higher your base skills. Especially if you are willing to do the "tricks" to max out your char.įirst and foremost realize that you are going to be able to up stats a little bit.

It lets you mod ALL weapons, even specials (something you can't do in the vanilla, which is a shame.)Ī perk every level (I don't know why they left this out of FO:NV, they had in in FO3):Īnd if you really want a great mod and would rather it be a shooter with a VATS alternative, I give you Project Nevada:īasically the easiest "game" for Fallout New Vegas is like all the others. As I'm not crazy about Melee/Unarmed, I would also start working on Energy Weapons if you are inclined.Īlso, if I may, I would recommend a couple of mods that clearly make the game much better than the creators could have made: If any, get the WMX mod. I would concentrate on those four for most of the game, and then when you have them suitably higher (55+, magazines can get you to 75) I would start concentrating on barter.ĭepending upon your gameplay style, of course. Much easier killing things when your bullets actually do decent damage. Lockpick and Science to 30 (you can get magazines + the double magazine perk to bring that up to 50 for some of the harder lockers. Click to expand.I would level up the following ASAP:
